Mozilla moving to mobile – a great post from Schrep at Mozilla on their plans in the mobile space (prioritizing mobile platforn, adding mobile developement staff & a version of “Mobile firefox”). Also of interest was this tidbit about why now & available hardware:
Getting a no-compromise web experience on devices requires significant memory (>=64MB) as well as significant CPU horsepower. High end devices today are just approaching these requirements and will be commonplace soon For example, the iPhone has 128MB of DRAM and somewhere between a 400 to 600 MHz processor. It is somewhere between 10x-100x slower on scripting benchmarks than a new MacBook Pro and somewhere between 3-5x slower than an old T40 laptop on the same wifi network. But rapid improvements in mobile processors will close this gap within a few years. There are chips out there today that are faster than the one in the iPhone and integrate graphics, cpu, and i/o (wifi/3g/wimax) on one die. Intel has recently re-entered this market which will keep things interesting. Most exciting of all ARM has announced that by 2010 devices will be shipping with a processor 8x faster than what’s in the iPhone!
CNet has an interesting piece about a partnership between Multivers and Google that:
“will allow anyone to create a new online interactive 3D environment with just about any model from Google’s online repository of 3D models, its 3D Warehouse, as well as terrain from Google Earth.”
The project, referred to as Architectural Wonders project, “will allow virtual-world designers to incorporate not just models and terrain from Google Earth, but also much of the metadata that makes it so powerful: the personal notations and photographs that millions of users have added to it.
While the article is mostly about multiplayer role playing the implications for local are interesting.